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Computing Curriculum

The 2014 national curriculum introduces a new subject, computing, which replaces ICT. This represents continuity and change, challenge and opportunity. It gives schools the chance to review and enhance current approaches in order to provide an even more exciting and rigorous curriculum that addresses the challenges and opportunities offered by the technologically rich world in which we live. Computing is concerned with how computers and computer systems work, and how they are designed and programmed. Pupils studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers. Computational thinking provides insights into many areas of the curriculum, and influences work at the cutting edge of a wide range of disciplines.

Why is computational thinking so important? It allows us to solve problems, design systems, and understand the power and limits of human and machine intelligence. It is a skill that empowers, and one that all pupils should be aware of and develop competence in. Pupils who can think computationally are better able to conceptualise, understand and use computer-based technology, and so are better prepared for today’s world and the future.

There is more to computer science than programming, though. It incorporates techniques and methods for solving problems and advancing knowledge, and includes a distinct way of thinking and working that sets it apart from other disciplines. Every core principle can be taught or illustrated without relying on the use of a specific technology. The role of programming in computer science is similar to that of practical work in the other sciences – it provides motivation, and a context within which ideas are brought to life. Information technology deals with applying computer systems to solve real-world problems.

Things that have long been part of ICT in schools, such as finding things out, exchanging and sharing information, and reviewing, modifying and evaluating work, remain as important now, for a broad and balanced technological education, as they ever were. The new programme of study provides ample scope for pupils to develop understanding, knowledge and skills in these areas. 

[Adapted from A Curriculum Framework for Computer Science and Information Technology]

Computer Programming

A range of computing clubs are offered each year.  Computer programming club is a huge success with children learning how to build a computer from scratch and programme a computer USING Scratch. 

During topic work, the Upper Phase have used inspirational people like Bill Gates and Steve Jobs to inspire them in computer programming.  Pupils have created their own games (using Scratch) based on the famous game of Pong; they produced the packaging and design and used a 'Dragon's Den' style arena to promote their game. In Early Phase, children programme Beebots using simple algorithms.


In our technology room, we have recently purchased 30 brand new computers and a set of iPads.  As well as this, each class also have six laptops for follow-on work.  In 2014 we bought 20 iPads, 10 for KS1 and 10 for KS2.

You can find a copy of the new Computing Curriculum below.

The primary National Curriculum document and policies for Computing